![]() ![]() For full details, especially already known issues, please check the patch notes. Retribution 1.0 brings a large amount of improvements, including a new and improved Crimewatch, a new way to hunt bounties, 4 new destroyers, a new mining frigate, tons of rebalanced frigates and cruisers, and a lot more. Thread Statistics | Show CCP posts - 37 post(s)ĮVE Online: Retribution 1.0 has been deployed successfully. At least, as a miner.EVE Search - Sticky:EVE Online: Retribution 1.0 IssuesĬhannels EVE Information Portal Sticky:EVE Online: Retribution 1.0 Issues » Click here to find additional results for this topic using Google If the key to not exploding when others do, is increased effort, that then defines how you compete, in order to make more ISK. If your competition explodes due to a hostile, and you don't, you suddenly have an advantage that translates into higher potential profit. You stop gathering ore to sell, when you stop mining. Most players want to be that guy, making the most ISK. Basic supply and demand economics, which means the guy who sells to the highest prices makes the most ISK. Someone buys up more ore reserves, the prices go back up. You sell more ore, the next guy finds the prices that much lower when he shows up. As a secondary effect, the more ore that gets mined and sold, the less ore the market needs, and the prices rise and fall based on the market's needs. Sure, a similar rock might respawn, and they might use that instead, but until it does, you have denied them access to the ore no longer present as a result of your actions. BUT, every rock you mine out, is denied to the next guy. Maybe you give some of that ore to the corporation as dues or tribute, cancelling your effective competition for that ore, at least as far as the other corp members are concerned. Maybe you have friends, and are in a corporation. Every single miner, is competing with every other single miner. I believe you are missing some things, which your assumptions have glossed over from your view. Judging from your reply, this is not what you expect, since you point out that you are a miner in a way that implies I need to consider a different viewpoint. I know i m a carebear in your eyes i dont like the idea since i mine and 2-3 sec delay means death without exeption even skiffs are spacedust and not all people have x accs or are in corps with 100 active members and no pvp guy i know would protect a mining ship while mining never ever and i play 4 years eve mostly in 0.0 Hello Rahh Serves! I am a miner, as well. (No significant range here, but if you are close to it you know someone warped in or out close by) (You may not be able to determine if it was coming or going, just a warp burp) I would have detection of warp energy, at the entry and exit points of warp tunnels, give a non specific energy wave to any passive sensor in range. Your next move could get you to safety, if they are coming in the wrong direction to avoid you. ![]() A sensor signal that reaches you, but is not coherent enough to reach back to the sending ship, does not reveal you, but you now know someone with an active sensor array is looking around. A sensor signal needs to reach you, and then back again to the sending ship, for an active signal to reveal you. On the system rim, or other places with low amounts of energy presence that might interfere with sensors, passive mode could be more than enough to use for protection. The artificial signal is buried underneath the wash of energy naturally present. In those circumstances, using an active scanner would be harder for another ship to notice. Like trying to hear a conversation at an airport, the background noise keeps drowning out what you are looking for. Near a star, where energy is all over and bouncing off of everything, it can be both easier and harder to figure out what you are seeing. Passive would emit no energy, and only receive energy from natural and artificial sources. Thoughts on active and passive sensor modes: I would institute active and passive sensor modes. ![]()
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